Wahoo! Got an awesome delivery. The new Dystopian wars 2 Player Shadow Hunter box. I went halves with a fellow gamer and as I ordered the big fat rule book he will keep the rule book from this box. Hopefully that will be delivered soon.
Apart from some very cool looking new models and a rule book this game box comes with a token sheet and some very nice Island, rocks and sandbar terrain and Tactical Card decks x 2. The terrain is only flat cardboard but they will be very useful for the game. Operation Shadow Hunter is an A5 booklet with 7 missions that introduce the game. Each mission escalates the rules learnt and models used until the final mission uses all the models. Good for first timers.
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Mandatory out of focus photo of some box contents. |
Apart from the excitement of new miniatures which include a Ghosted version (clear resin) of a Japanese terror ship it's flicking through the rules that will keep me occupied in my spare moments. I am really liking the new rules. I could say rule changes but I will try and adopt the mindset that this is the rules of a new game and not amendments/improvements. Here is some random bits of Info that any veteran Dystopian players (or new ones) may like to see.
Dice. Red, Blue and Black
Red explode...6 = 2 hits and roll another dice (only Red dice explode). Blue...6 = 2 hits. Black...6 = 1 hit.
Tactical Cards. Each player creates a deck of 16 before the game. The cards have a value rating (VPs). You may swap Generics for Non-Generic but must be equal in value. No repeated cards allowed which is a balance consideration. You make a hand from them during each turn. Hand size depends on agreed point value of the game.
Force Build. Main Force and Strategic Force (up to 40%).
Strategic squadrons (Not Large or Massive models) must be assigned as...Advance, Flank and Reserve.
The effect is on deployment zone and when they are deployed (Turn 1,2 or 3 or before Main Force).
Not just a game of deploy everything then start moving and blasting. I like this a lot but it's going to take some practice with all the percentage requirements that you can't exceed. No biggie really....just Math.
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Dodgy photo of a nice diagram in copyrighted rule book. |
Crew Types. Models have 8 Crew Types. Elite is best and Non-Combatant is the worst.
Ace. Support Aircraft Wings (those tiny flyer token squadrons) can have an Ace (costs points). The Ace gets a re-roll and can have a dogfight duel with opposing Aces. Sounds ace to me. It is also required for an Ace to stand out so it's a painting opportunity as well.
So in a nutshell. Fricken awesome! Looking forward to trying this game out with perhaps a few small force games then escalating to an upsize versus the various Darwin Dystopian Naval players. I consider all the old models as new from now on as the point costs and stats have been amended as have the weapon/generator options in many cases.
Cheers from Brendon and happy hunting in a Dystopian world.