Friday, September 23, 2016

Viking bits swap plastic fantastic

These generic Dark Age Vikings in progress are rank and file to increase my marauding hordes ready for Kings of war Historical. I have been working on them for what seems an entire ice-age. Built at glacial speed months took a long time before any paint got clumsily splashed on them. I started painting them recently to break up a period of painting a lot of 28mm horses for a very cool project for a certain Canadian citizen. I don't usually like to stall or interrupt a project but it just started to feel a bit production line and I didn't want any of that to affect the painting. Anyway these rank and file sword fodder are made up of a variety of kits to get slight variations that will likely go unnoticed once in a unit.
Anyway on with the images....

'Shield Beater'.
Gripping Beast Viking Head, Saxon Arms, Body GB Dark Age Warrior,
Shield from Conquest games Normans, Slightly larger than GB shields.

'Resting Balls Stabber and Face Stabby Sword dude'
GB Saxon Bodies, Viking Heads, GB arms with hand/weapon swaps.

'Brace for impact dude'
 FireForge arms on a GB Body

 'Mash your face with Pommel and Make you duck dude'
 FireForge Bodies, GB every thing else

'Spliiting headache maker'
GB Body and Head, FireForge Mongol Arms, GB Axe

Anyway cheers for now from Brendon and hope you don't mind the fact that these photos I used the crappy setting with colour, focus and light.

Wednesday, September 21, 2016

DEADZONE Version 2 arrived

Got a delivery from Mantic with Deadzone version 2 rules. I have the version 1 box but never got around to playing it or painting any of it. The first page is very encouraging as it states this version is easier to learn, plays faster and has a higher body count while still being tactical. Who doesn't like a high body count?
D8, Special Dice, A4 poster, Hardback rulebook, Tokens and folded up playing surface (8x8 3 inch squares)
Skirmish 28mm wargame on a grid (cubes).

Sc-Fi future with other planets, star systems etc. You know...Aliens and pew, pew, and so on.

The setting
Human Expansion via Corporations. Corporations are commercial entities that rule vast empires of space. Above them are the Council of Seven. The Council's military authority is the Enforcer Corps. Bad ass super police soldiers. Sound like fascist ass-hats to me...or maybe they are the good guys?
Good thing about this book it doesn't say these here are bad guys and them there are good guys. Depends on your factions point of view perhaps or your opponent is always the bad guy in your own narrative.
Anyway..... turns out some Planets turn to total shit because of new bio hazards or some such mystery. These Planets get quarantined. NO ENTRY!
So Scooby Doo can't get in and solve any mysteries.
Enforcers go in to cleanse these scummy shit holes. Theses planets are called DEADZONES.
Of course some Aliens/Rebels/Dwarf miners (insert faction here) sneak in to exploit them, make money and blow shit up or just try and survive the containment protocol. Yeeeehaw!

Contents page can tell you a lot about a game
Here are some aspects of the game from a quick read of the hard back rule book.

Uses 8 sided Dice. Modifiers add dice rather than modify target number to beat. Rolls of 8 = success + another dice (Exploding 8s).

The symbol Dice are Command Dice. Players roll 3 each at the start of each round and they gain bonus actions. 6 different bonuses so a D6 can be a substitute. No need to buy 'special' dice my fellow gaming friends. Symbols/Numbers, Potato/Pertatoe.

Rounds are players taking turns to move and shoot a model at a time. I go U go each figure until all done = end of turn.

Cubes. The concept of Cubes replaces rulers as these cover weapon range and movement and also maximum capacity of cube (to hold models of varying size). Line of Sight for shooting though still applies so position in a cube behind terrain does matter.

Players small forces are called 'Strike Teams' and while the model count might be small for this game the rules recommends using lots of Terrain. Models have point values and classes (Leader, Troop, Scum etc). 100 points is the basic starter Strike Team maximum that needs 12 Victory Points to win a game.

Seven factions plus Mercs to jazz up your Strike Team.

Victory points are gained by killing, getting items, objective control etc depending on the Mission of which the book has four.

But Brendon, I want good old fashioned XP! Quit your whining fool. If campaigns and going up ranks and, Experience Points is your thing then the rule book has these for you if you really, really need them.

Note to graphics.......I dislike grey behind text in these types of boxes. Just makes it harder to read.
My example 100 point Strike Teams.

The Plague (Zombie Horde)
Leader: 1 x Stage 3A "General" 16 pts + Pistol (Free)
3 x Stage 3D "Hellhound" 6 pts each
11 x Stage 3Z "Zombie" 6 pts each

The Plague (Mutants of the Cursed Earth)
Leader: 1 x Stage 3A "General" 16 pts + Pistol (Free)
2 x Stage 3D "Hellhound" 6 pts each
3 x Stage 3A (Mutant scum) 10 pts each + Pistols (Free)
1 x Plague Strider with Assault Flamer 6 pts and Chainsaw 5 pts

Enforcers (Mega City One Judges)
Leader: Enforcer Sergeant 28 pts, AP Ammo 4 Pts
3 x Enforcers 16 pts each
1 x Enforcer Medic

I wouldn't eat that if I were you! I said DON'T EAT IT!
Overall it's a great full color hardbound set of rules that has undergone a lot of improvements from the first version no doubt making it an even better game to play.

Cheers from Brendon

Thursday, September 15, 2016

Gripping Beast Vikings

Just a small post today featuring Gripping Beast plastic Vikings in progress. Made from various sets as detailed below.

These all have bodies from the Dark Age warriors set. The bodies come with one arm attached and a assortment of weapon arms for the right arm. I sliced off the left arm on 3 of them and replaced with arms from either the Viking or Saxon box.
The middle two have the same head from an Arab box. A big beard is well suited to the Dark Ages.
The head on the far left is from the Dark Age Warriors set but I sliced the top of the head and glued on a helmet sliced from a Saxon.
Head on the right is a Viking head.

Why do all this. It just adds variety to the look of the horde even if only I notice it.

The darker colours inspiration came from the Vikings TV series. Not my usual colours when painting Vikings but I thought I would give it a go and they sort of look almost look it's a tough leather material. Perhaps I should paint the sleeves a different colour to make it look as though they are wearing some sort of armless outer item of clothing.

I am excited by the impending release of Kings of War Historical so have been thinking a lot about expanding my existing hordes. Even if they are a Hollywood version of history, Which I have no problem with.

Cheers from Brendon