I have managed to get some actual game time in recently though. I tried my very first game of Warmachine at 25 points. No pictures sorry. My opponent was very patient and answered all my questions and created the opportunity for me to destroy his warcaster which ends the game. A few days later the rule book turned up for me at Comics NT and I have been flicking through it every now and then since picking it up. I enjoyed the game and it had a nice brawling, throw down confrontational feel about it. The resource management, distribution and timing of the use of the Warcasters focus tokens is interesting and fun. Each figure/unit is activated and it moves, shoots, charges, cast spells and fights before you move to the next figure. Took a little to get used to as most other games I have played recently each action is in it's own phase. I am looking forward to my next game and the rule book has a couple of great looking multi-player scenarios. Hopefully I can convince a group of players that we need to try them out as group games are a great way to exchange information despite them often being slower than one versus one.
On the subject of group games. A player put a request out for opponents for a large Dystopian ocean based game. 4 x 1200 point Naval forces went head to head on a 6x4 table and as I had acquired the new Objectives set we included that in our game. Objectives may be captured by ending movement near them and you draw a card from an Objectives card deck. Laughter and shock broke out as captured objectives unfortunately started blazing fires on ships. With such a large game and the system being what it is with each player activating a squadron at a time (which can sometimes just be a single ship, aircraft, skimmer or submersible) we actually did not get through that many turns. But I think we all enjoyed the game all the same and it made me look forward to the new version 2 rules soon to be released. Hopefully some things get streamlined. I am looking forward to hopefully acquiring some new Tiny Flyer movement trays when they are released. I saw some here. It will help with managing the toys on the table. Some great looking new toys in that link.
An idea I need to put into use is using a coloured dice code when allocating shooting. eg. Black dice = regular ordnance, Red dice = Rockets. This will make it an easy visual reminder of who is hopefully getting hit and by what. A small token to place near squadrons that have been activated in a turn as well will come in handy. I used dice which worked fine in our game but small things like this will improve my game.
For now I probably won't play this game again until Version 2 is released.
Yellow is a Sandbank. White tokens are objectives. |
Magenta coloured dice indicate squadrons that have been activated. My Robot squid tries to nom nom nom a ship. Yummy! |
In the distance blue hulled French skimming ships. French was my ally in this game. We faced 2 x Antarctic fleets. |
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