This time I lined up the nasty Berserkers for some shooting pain as a priority. One unit hung on til the end of the game and I said at the time "I am sure it had wounds on it from shooting earlier?". After reviewing the photo evidence I was right. Likely would have made them leave the table by end game but that's the way it goes sometimes. :)
It was a great game and the extra room made the game feel better. At one end we placed some swamps and the other with woods and a building but we crept a wood section towards the centre.
Without adding up any points differences I am sure the game ended in a draw this time. It played out over 12 turns and in Kings of War you roll at the end of turn 12 to see if you get another turn. It wasn't to be and the sun must have set and the bruised remainders withdrew to plastic boxes to be transported home again.
|Happy kid who wants to DESTROY my forces with her heathens.|
|Move forward. Slinger between the woods get some wounds on some Berserkers.|
|Swamp end view. Anglo-saxon hero about to destroy a small unit of viking bowmen.|
|Forest end view.|
|Nice knowing ya. Flank charge from a horde on Anglo-Saxon slingers! Chance of survival = very, very, very low.|
|Turn 4 at the swamp end. 6 wounds already on my Anglo-Saxon unit. Doesn't bode well for the future.|
(Princess Viking Warlord figure on the white horse with blue and white shield.)
|Mad Viking priest cops a wound from the slingers in the swamp. It just made him crazier.|
|Mad Monks unit didn't last long when attacked by a Viking General.|
|Despite the presence of an Army Standard on horseback the Anglo-Saxon horde in the middle goes bye bye!|
|Taken from the forest end.|
|Viking Bowmen unit eventually gets taken out at the swampy end.|
|Two Anglo Saxon hordes charge a Viking Horde. The Viking Horde holds and they bounce off.|
Meanwhile in the forest at the back steadily march another Viking horde.
|Viking General charges a Standard at top.|
|Turn 8 and drama in the swampy fen zone.|
|Viking Shield Wall horde rotates on the vacant spot left by an Anglo-Saxon unit they destroyed.|
|Berserkers give the slingers the old chop-chop in a swamp.|
|Rear attack from a Viking General = Triple his attacks. Extra ouch on an already red dice heavy Anglo-Saxon horde!|
|They couldn't take any more so are removed from the table.|
|Anglo-Saxon Priest and Army Standard urge the Foot Guard to fight on.|
Priest has a handy Heal ability. Helps shake off a wound.
|Mighty heroes clash then bounce off each other trading blows.|
|W = Wavering. Not a permanent condition but indicates a unit was very close to being removed.|
|All over. The End! A draw this tine.|
Great game and a fun time. Looking back on these pics makes me keen to try it all again.
Might have to have another read of the rules though.
We managed to find some red 20 sided dice at Comics NT recently so they will come in handy for the hordes that have big number of wounds on them in the future.
Cheers from Brendon (The Kiwi)