So what did I get for my creds and do I think I got value for money? Well I already said what I got. A hard cover rule book and 8 metal Judges. Value for money...I think that will come with the substance of the rulebook when it is put to the test with an opponent. However after a few days of flicking and reading I think that the rule book is excellent. Sure it has background that a Dredd fan like me will already be familiar with but the rules look really, really good.
|A box..with a blister pack inside..full of Mega City One Judges....Nice!|
A skirmish game on 4 feet by 4 feet tables for the most part. It's at the usual scale for these games of 28mm. The rule book suggests that using lots of terrain is ideal. Good. I like terrain. This is a really good game for hobbyists to get old school and make some terrain. Sure there are some really great products now for the Si-Fi gamer but making something unique is really satisfying. The scope with terrain and tables for this game is HUGE as well. My initial thoughts are to aim for Cursed Earth settings. The radioactive part of America that is not behind a Mega City Wall. Then perhaps a ruined part of Mega City One that has frequent Mutant or Zombie incursions. The imagination really can go crazy! Especially if you have read a few Dredd comics. An entire table or half the table that is the interior of a Mega Block floor could be great fun to play on.
Many of the missions in this book are suggestive of what terrain items are ideal to have in storage. Barriers, vehicles, buildings, even a nasty old rad-pool swamps. It's making me look at my terrain collection and thinking Yes! That's now a.... and that is an ideal.... and I could use that as ....! There are a lot of missions as well so a low chance of same game type fatigue. I counted around 10 base missions. If that isn't enough for you there are 6 encounters from Dredds history for using specific forces (Famous Firefights).
A campaign system. I haven't dived into the core of that yet but initial glance looks like this will be ideal for a group or club setting. A good group of campaigners could possibly be the glue that will sustain groups wanting to explore this game. Looks like this game has great incentive for campaign play with Credit accrual and skills progression diagrams. However there is still a lot of scope in this if you just wanted one off games.
|You want skill son...you got to earn it!|
I am thinking of new uses for a bunch of old figures in my collection. I got a heap of Catachan Imperial Guardsmen who will become City Def, Mutants that will be....Mutants. Might inspire me to revisit them with some paint as well. As a last thought for now I remember years ago (in the 80s) articles and adverts for a Judge Dredd RPG in White Dwarf. A Dredd RPG didn't really appeal to me. It was the action that I wanted to play out, the combats. Looks like this is the game for just that.
Cheers from Brendon (The Kiwi)